Welcome to Behemoth, Home of the crazed religion fanatics and raging squids, you might want to check your anti-tentacle stuff before setting out.
Alright anyway, this dungeon is the first of 6 you'll ultimately conquer in Behemoth, its quite docile, with many obstacles to utilize and not quite aggressive enemies. Here is where you'll meet the first of the GBL and lotus horde. The Purple GBL aren't much more then cannon fodder, they can only really do any damage if they get right up close. Do bear in mind that although they move slowish, they strike rather fast close, might wanna destroy em from a step off.
The artillery you'll see rolling around isn't much better, these cannons may look intimidating but isn't much of a hassle if you close distance fast, watch out if one charges while you're out of range to interrupt it, the cannonball it shoots can put a hurting on ya. They can fly straight or hit the ground and create a ashe fork esque shockwave, do try to avoid that.
You'll meet the first Het'ayakos here as well. (Not sure if I spelled that right). These guys are apt to be the biggest hassle, they employ two attacks, one is a jumping spin attack that can knock you down, leaving you vulnerable for the second attack, which is an aerial grab that not only does damage over time as you try to shake it off, but leaves you open for any other attacks its friends might have. Be warned, its all too easy to forget about em in the midst of fighting. If you see em make them your first priority to kill. Note that they are red. You'll know why later.
There are two mini bosses in this dungeon, note that the boss can move between 3 locations here as well, both top path rooms and directly down the corrider and south occasionally, this can alter where the 2nd mini boss appears.
The first is an APC, a priest that Ophelia needs dead 4 times, this guy can put the hurt on rather quickly and generally when APCs drop they are harder to catch getting up without taking a blow to the face, add to it hes surrounded by red squids and GBL make their way from the right to the left to add to the confusion. use the blocks in the room for crowd control and dispatch as many as you can on the left side first before turning to take out the GBL. As for the priest, stay out of his cross range and pound him with hit and runs or aerial combos. Note from Wonder
: The puppet's AI is so rofl-worthy. You can hide behind one of those square blocks and he'll continue to run into it or he'll stop where he is and try to buff. Then you can use sawm range or grabs on him. Easy-peesy.
The second pertains to an Epic, the Minister of Dawn is best confronted when the map has the bosses in either of the top two rooms, saves FP. Although you can still get him if the bosses take the middle corrider, just go up and to the right.
Hes not much different from a normal GBL besides more hp and stronger attacks, the room hes in is fully GBL, do yourself a favor and kill the green robes first, their ranged attacks get annoying when you're trying to combo. When they're dead, check the pots behind em for Hp/Mp items.BOSS
Yes there are two bosses in this one like floating, the Bishop (white robe) is the more dangerous of the two. His strikes have a chance of summoning bolts of lightning that deal heavy damage, the nice part, they only come down directly in front of him IF the attack connects, utilize backstep profusely. There is usually a green fairy in the pot in the room, clear the room for a quick fight.
Melee: This fight is cake, you can either rush em and combo em together or separate. Rebound when they use their knockback and keep on steamrolling, they're quite slow and have no long range attacks so fight on your terms.
Magic/ranged: Blast em, most problem you'll have is picking which attack to pwn em with.
Next up, the Jungle.